Connor Sims
Over the Garden Wall 
Time: 4-6 hours
Manga Studio
If you haven’t heard, some REALLY cool people are doing a REALLY cool cartoon called “Over the Garden Wall” CHECK IT
29 of August, 2014

Over the Garden Wall 

Time: 4-6 hours

Manga Studio

If you haven’t heard, some REALLY cool people are doing a REALLY cool cartoon called “Over the Garden Wall” CHECK IT


Posted 2 days ago
Tags:  #Art  #Fanart  #COLORS  #Illustration  #over the garden wall  #Painting  #Digital Painting  #Digital  #Manga Studio  #Cartoons  #Cartoon Network  #Awesome  #Cool  #Go check it I'm fucking serious

1 note
30 Minute Speed Paint
28 of August, 2014

30 Minute Speed Paint


Posted 3 days ago
Tags:  #Art  #Study  #speed paint

2 notes
30 Minute Speed Paint
26 of August, 2014

30 Minute Speed Paint


Posted 5 days ago
Tags:  #Art  #Study  #speed paint  #Ian McKellen

1 note
25 of August, 2014

Koopaling Art Meme

Time: 1 hour

Manga Studio

Almost 40 years ago today, jetgreguar made a twitter art meme of making yourself a koopaling

I did mine as an ice-zone kinda koopaling that’s so fat he can’t even travel through tubes (ACCURATE)

Then I did another as Bowser cause reasons


Posted 6 days ago
Tags:  #Mario  #Art  #COLORS  #Bowser  #Koopalings  #Fanart?  #Fanart  #Illustration  #Drawings  #Drawing  #Video Games  #Games  #Nintendo

4 notes
14 of August, 2014

flawlessxqueen:

This is the young man that was walking with Mike Brown

(via kingcheddarxvii)


Posted 2 weeks ago

176,033 notes
12 of August, 2014

postracialcomments:

shantrinas:

this is literally the saddest thing i have ever seen. 

does anyone know how we can help????

Spread this news to everyone. There are people who still do not know what is going on. If your city is having a #NMOS Vigil, please attend if possible (@Feministajones has the list)

Get on twitter and spread these photos, spread them on tumblr, spread them on facebook, send them to your local news

These are the photos that will not be shown on tv and trust me, there is a hell of a lot more where these photos came from

And make sure you send out love and support for the residents of Ferguson!

Mike Brown was shot dead in Ferguson, and left out in the street for HOURS before being at the least covered up

Military grade vehicles, weapons, and equipment are being used on ordinary civilians

If you’ve been following this, please note that:

-Articles on this from major news have already flat out lied about several facts

-The Military grade weapons being used were introduced before the rioting started

-The “Police” have banned all coverage of whats going on, including the skies. They have shot at people covering this as it happens

-The FBI has taken over because the “police” involved never delivered on their promise of revealing who shot Mike Brown. It is VERY likely they are covering up as we speak

-They have footage of a police officer openly provoking the people of Ferguson saying “Bring it on you fucking animals” http://www.huffingtonpost.com/2014/08/12/michael-brown-protests_n_5672163.html

This is open racism towards a community of normal people, people who’s shock about a murder from the Police was met with military force

Please take time to listen to the pain of these people, and help build something better than what we have now 

(via dasiavou)


Posted 2 weeks ago
Tags:  #ferguson

18,476 notes
30 Second Gestures
30 of June, 2014

30 Second Gestures


Posted 2 months ago
Tags:  #Art  #Gestures  #Study

0 notes
- Question from uhhanduhh -
Hey Sophia, nice job, I really enjoy your work. How are you creating your animations if you don't mind me asking?

sophiafosterdimino:

image

A bunch of people have asked me this over the months, so instead of just linking to tutorials I’d like to go a little more in-depth.

My process for making animations has changed a lot in the time I’ve been doing them. I used to work almost exclusively in Flash (for animations like lighthouse ladyfish manbusy girltrain folks, and rock roller) with a little bit of Photoshop basically just for post-processing (tweaking colors with adjustment layers). I should note that when I’m animating geometric shapes I almost always make them in Illustrator, and then import them into Flash.

When I upgraded to Photoshop CS6 and then CC, I found that the animation functionality had gotten much better, so I tried it out (see beach girl and crying person). Alex Grigg’s photoshop animation tutorial, as I’ve mentioned, was invaluable here.

For some other recent animations I’ve done a hybrid approach – making geometric shapes in Illustrator and animating them in Flash, then bringing them into Photoshop to apply texture to the shapes and also do any hand-drawn animation. See "help computer" and this NYT piece.

Unfortunately, Flash CC has actually removed a lot of the features I depended on for animation (the motion editor, and inverse kinematics) so I am finally taking the plunge into learning After Effects, which I’ve been putting off for forever even though it’s industry standard. I expect it will change my approach a lot.

Before I get into the weeds with a specific example I wanna shout out Ric Carrasquillo, who has mentored me with a lot of animation stuff and is a phenomenal artist and all-around nice guy!

So the most recent animation I’ve put on tumblr is this running girl. Let me tell you how this came to be.

image

I have a folder on my computer called “style tests” that is filled with random scribbles, sketches, abstract color palettes, brush experiments, patterns, etc. When I feel like starting a random personal project, I peek in here and see if there’s anything that holds water. If it manages to keep my interest after wasting away in this folder for months, then it’s probably worth finishing.

image

Apparently I started “runner” about a year ago, in April 2013. it was initially just an idea for a static illustration in a sort of printmakey style with a limited palette. I’m sure I was thinking of this scene from Akira Kurosawa’s Dreams because it haunts me.

Anyway, it stayed like this for basically a year, then in May of 2014 I decided to do something with it. I had been thinking of the scene again and thought it would be fun to animate a run cycle.

image

I did rough pass animation in Flash because I find it faster and more intuitive when you’re working out timing.  The final animation is two 16-frame run cycles at 12 fps, so on the 2’s at 24 fps, basically. My first pass here is on the 2’s at 12 fps, so on the 4’s at 24 fps. I asked my coworker Matt Cruickshank for tips and he pointed out that it’s physically impossible to run with your arms and legs moving foward on the same side, which gives you fascinating insight into how little I know about this stuff

Second pass with all the frames filled out – this was sufficient for me to move to final linework.

I exported the animation from Flash as a .png sequence, then imported that into Photoshop as a video layer so that I could trace over it in a new video layer. This part was the most time-consuming and tedious, so I queued up Das Boot and had at it. Here’s a progress shot. Someone on twitter mentioned that her right arm (our left) was doing some funky stuff and he was right! I fixed it as best I could in the final. It still looks weird tho :C

image

When I was done with the 16-frame cycle, I duplicated it and changed her facial expression in the second round so that it wouldn’t feel too repetitive. Next: color.

image

Then I set up some Photoshop actions to fill in the flats. Some glitches occurred¯\_(ツ)_/¯

image

When animating in Photoshop, you can create a cycling texture animation as a smart object and then clip it to a layer, video layer, or group of frame layers. This is what I did with her shirt. I made a Photoshop action to create a bunch of random blobby noise, ran it on 16 separate color layers, and clipped the resulting footage to the flat shirt shapes.

image

I do variations of this all the time, with static illustrations too, just to add some speckle to a solid color.

image

Then I spent a long time coloring all the lines………

image

For the background elements, I went back to Flash, using some Illustrator-made vector shapes. The hill in the background is a giant rotating circle with alternating smooth and pointy ripples.

image

The bush in the foreground is a spiky rectangle doing a tile tween. Both of these got punted to Photoshop as .png sequences in video layers, where I colored and textured them.

At some point in this entire process I decided to lose the spooky hand + shadow in the background (seemed too cheesy, I wanted something more ambiguous) and I also removed the kicked-up dirt, under Ric’s advice that it was driving home a point that the character animation had sufficiently made.

image

The sky has some texture that was not procedurally generated, but scanned in (years ago) from some powdered graphite + alcohol experiments (I’m not being glib, you literally mix the graphite powder with alcohol). The texture files were huge and this led to some problems. Every single frame of that cycling texture was a very zoomed-in portion of a duplicated enormous 600dpi smart object, and it was bogging down the .psd. I rasterized the smart objects thinking that would solve the problem, but the thing is – Photoshop often lets pixels outside the canvas hang around in case you need them. I eventually solved the issue by cutting and pasting every single layer, so that I was sure it was only saving on-canvas pixels.

When everything was ready to go, I exported all the frames as flat .pngs and ran some actions on them to tweak the colors with curves layers and gradient maps, then piled them back into a .psd (File > Scripts > Load Files into Stack…)

Then I exported it as a .gif (because this was a limited palette piece from the start, this part was pretty painless) and posted it to tumblr, but not before redrawing it in unicode

〈Ϡ⍘Ϡ⦦⦦

(the most essential part of my artistic process)

In all this animation took about two weeks, but I was only working for half an hour to an hour every day, in-between more pressing projects – as a way to relax and have fun.

Feel free to download the animation .psd and poke around. Please note that it will only work with CS6 and up.

I hope this was simple enough to follow. Again, I really recommend Alex Grigg’s Photoshop tutorial, it taught me basically everything I know. This Richard Williams book is also a big deal. I hope more people give animation a shot and make weird gifs – it’s fun and informative.

Teehee I was the person that helped with the arm suggestion :3

*takes credit for the entire animation*

Seriously though, this is a very precise insight into how much work it takes to really get an animation done. It looks terrific, and looks like something you can’t simply do in flash


Posted 2 months ago
Tags:  #Animation  #Sophia Foster-Dimino  #Art  #Guide  #Tutorial  #Reference  #Help  #Flash  #photoshop

594 notes
Master JiggyWiggy
My contribution to jaxamoto's Banjo Kazooie Collab, I managed to only be horribly late with it! 
27 of June, 2014

Master JiggyWiggy

My contribution to jaxamoto's Banjo Kazooie Collab, I managed to only be horribly late with it! 


Posted 2 months ago
Tags:  #Art  #COLORS  #Connor Sims  #Illustration  #Collab  #collaboration  #banjo kazooie  #N64 games  #N64  #Video Games  #Games  #Manga Studio  #Frenden

2 notes
Detail Study 
Time: Hour and a Half 
Manga Studio
Worked on texturing and adding more finite details 
26 of June, 2014

Detail Study 

Time: Hour and a Half 

Manga Studio

Worked on texturing and adding more finite details 


Posted 2 months ago
Tags:  #Art  #Study  #Textures  #Digital Painting  #Manga Studio  #Paint  #Painting

2 notes